Credits
- Midwam
- Immersive Garden
- 60fps, Aura production
- Bruno Simon / Three.js Journey
Why this exists
What the public files show
- The human is the narrative object. Camera motion is not free orbit. It is authored.
camera.glbstores paired clips (step_cam/step_target). Scroll steps through those cuts.- A
gototimeline per section drives lights, materials, and the spinner. - Human shaders: rotating environment map, chest glow, flow or veins, rim light, heart.
- Hold or long-press intensifies the look (the Midwam case describes the same kind of hold).
- Post (vignette, chromatic shift) and the spinning-top motif sit around the figure.
- Layout numbers in the laboratory match the public human scale, not a redesign.
